The Blog
Lesson’s from the Cyberpunk 2077 Launch
Cyberpunk 2077 was possibly the most hyped game ever just a few months ago, but a disastrous bug riddled launch has all but ended the luster it promised. While gamers on newer hardware are experiencing an acceptable title, many are having the opposite experience. What lessons can this launch bring gamers and developers alike?
Naughty Dog Leaks & Game Studio Reputations
I’m going to start this off as a gamer and say: leaks suck. They’re particularly devastating for story driven games like The Last of Us Part 2. I can’t imagine how crushing that must feel to everyone that has worked on a project for so long, only to have parts of it revealed outside of the intended scope of a full game delivered to the hands of players. It’s also just not cool to all the fans looking forward to a fresh experience. There’s no win here. Even if you’re on the camp that believes that “oh this will save me from buying the game”, it’s about the journey, not the destination, remember? That doesn’t make a leak any less disappointing.
Quarantine Creations
Tough times seem to be incubators for innovation. That’s not to say that everyone HAS to be doing something productive with their down time, although I do believe there are subsets of people that find a way to thrive or turn this into art. And I’m not talking about pandemic themed creations specifically, I don’t believe those will stand out and if they find a way to ride this wave, it’ll be short lived. No, I’m talking about digging into a creative space to further develop a creation.